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Java Math.random()如何生成指定范围随机数?

Of course! Let's dive deep into java.lang.Math.random(). This is a fundamental method in Java for generating random numbers, but it's important to understand its behavior and limitations.

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Summary

Math.random() is a static method in Java's Math class that returns a double value with a positive sign, greater than or equal to 0 and less than 0 (i.e., the interval [0.0, 1.0)).


Basic Syntax and Return Value

The method is very simple to use:

double randomNumber = Math.random();

Key characteristics of the return value:

  • Type: double
  • Range: [0.0, 1.0)
    • This means it can be 0 but will never be 0.
    • It can be 123, 987, 0000001, etc.
  • Distribution: The values are pseudorandom and are drawn from a uniform distribution. This means every number in the range has an equal probability of being chosen.

How to Generate Different Types of Random Numbers

Math.random() is the building block. You use it to generate other types of random numbers by applying simple arithmetic.

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a) Random Integer in a Range (e.g., 1 to 10)

This is the most common use case. To get a random integer between min (inclusive) and max (inclusive), you use the following formula:

// Formula: (int)(Math.random() * (max - min + 1)) + min
int min = 1;
int max = 10;
// Generates a random integer between 1 and 10
int randomInt = (int)(Math.random() * (max - min + 1)) + min;
System.out.println(randomInt); // Could be 1, 2, 3, ..., 10

Why does this formula work? Let's break it down:

  1. Math.random(): Generates a number like 123 (or 999).
  2. * (max - min + 1): Scales the number up to the size of your desired range.
    • For min=1, max=10, this is * (10 - 1 + 1) which is * 10.
    • 123 * 10 becomes 23.
    • 999 * 10 becomes 99.
  3. (int): Casts the double to an int, which truncates the decimal part (it doesn't round).
    • 23 becomes 1.
    • 99 becomes 9.
  4. + min: Shifts the result so it starts at your min value.
    • 1 + 1 becomes 2.
    • 9 + 1 becomes 10.

b) Random Double in a Range (e.g., 1.0 to 10.0)

The logic is similar, but you don't need to cast to an int. You also need to be careful about the upper bound.

To get a random double between min (inclusive) and max (exclusive):

double min = 1.0;
double max = 10.0;
// Generates a random double like 1.23, 5.67, 9.899
double randomDouble = Math.random() * (max - min) + min;
System.out.println(randomDouble);

To get a random double between min (inclusive) and max (inclusive), it's a bit trickier because you can't just add 1. A common way is to generate a number in the exclusive range and then check if it's the maximum value, re-rolling if it is. However, for most practical purposes, the exclusive range is sufficient.

c) Random Boolean (True or False)

This is a simple and elegant one-liner. You just check if the random number is greater than 5.

// Generates true or false with roughly 50% probability each
boolean randomBool = Math.random() > 0.5;
System.out.println(randomBool); // true or false

Code Examples

Here are a few complete, runnable examples.

Example 1: Rolling a 6-Sided Die

public class DiceRoller {
    public static void main(String[] args) {
        // A standard die has faces from 1 to 6 (inclusive)
        int min = 1;
        int max = 6;
        // Formula: (int)(Math.random() * (max - min + 1)) + min
        int roll = (int)(Math.random() * (max - min + 1)) + min;
        System.out.println("You rolled a: " + roll);
    }
}

Example 2: Simulating a Coin Flip

public class CoinFlip {
    public static void main(String[] args) {
        // Generate a random number and check if it's in the top half of the range
        if (Math.random() > 0.5) {
            System.out.println("It's Heads!");
        } else {
            System.out.println("It's Tails!");
        }
    }
}

Example 3: Picking a Random Element from an Array

import java.util.Arrays;
public class RandomArrayElement {
    public static void main(String[] args) {
        String[] fruits = {"Apple", "Banana", "Cherry", "Date", "Elderberry"};
        // Generate a random index
        // The index can be from 0 to array.length - 1
        int randomIndex = (int)(Math.random() * fruits.length);
        String randomFruit = fruits[randomIndex];
        System.out.println("Randomly selected fruit: " + randomFruit);
    }
}

Math.random() vs. java.util.Random

For most simple cases, Math.random() is fine. However, for more serious applications, the java.util.Random class is a much better choice.

Feature Math.random() java.util.Random
Simplicity Very simple, one-line call. Requires creating an instance.
Flexibility Only generates doubles. [0.0, 1.0) Can generate various types: ints(), longs(), doubles(), booleans(), etc.
Seeding Seeded with the system time. Not configurable. You can provide a seed for reproducible results.
Performance Can be slightly slower as it creates a new Random object internally on each call. More efficient. You create one instance and reuse it.
Thread Safety Thread-safe. Each call is independent. Not thread-safe by default. You must use ThreadLocalRandom in multi-threaded environments.

When to use java.util.Random:

  • When you need different data types (int, long, boolean).
  • When you need reproducible results (by setting a seed).
  • When performance is critical.
  • When you need more complex distributions (using nextGaussian() for a normal distribution).

Example using java.util.Random:

import java.util.Random;
public class RandomExample {
    public static void main(String[] args) {
        // Create a single instance to be reused
        Random rand = new Random();
        // Generate a random integer between 1 and 10 (inclusive)
        int randomInt = rand.nextInt(10) + 1; // nextInt(10) gives 0-9
        // Generate a random boolean
        boolean randomBool = rand.nextBoolean();
        System.out.println("Random Int: " + randomInt);
        System.out.println("Random Bool: " + randomBool);
    }
}

Modern Alternative: ThreadLocalRandom

In Java 7, ThreadLocalRandom was introduced as a better choice for multi-threaded applications. It's a subclass of Random that provides better performance and is thread-safe without synchronization.

import java.util.concurrent.ThreadLocalRandom;
public class ThreadLocalRandomExample {
    public static void main(String[] args) {
        // No need to create an instance!
        // Generate a random int between 1 and 10 (inclusive)
        int randomInt = ThreadLocalRandom.current().nextInt(1, 11); // bound is exclusive
        System.out.println("Random Int: " + randomInt);
    }
}

Final Recommendation

Use Case Recommended Tool
Quick, simple script, one-off random double. Math.random()
Generating random ints, longs, or booleans. java.util.Random
Reproducible results (testing, simulations). java.util.Random (with a seed).
Multi-threaded applications. java.util.concurrent.ThreadLocalRandom
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